I can only imagine how difficult writing choose your adventure games can be given you have to account for so much. But whereas Lifeline and Lifeline 2 account for it very well, this game does not. I've played it before a long time ago, and having done things a little differently than that play through I'm noticing that you can miss and entire chunk of the game that gives meaningful story details. Now, this would be okay if the rest of the game reflected that you missed it, but this game does not. At a certain point near the end of the story the characters act like that chunk of the story happened even though in my play through this time around did not. It gets very confusing and is rather bothersome.